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5e awaken familiar
5e awaken familiar












5e awaken familiar

You can roll on the table to choose an awakened origin. AwakeningĪll Awakened are blessed with their intelligence. You can speak, read, and write Common and one extra language of your choice. You are proficient with unarmed strikes, which deal your choice of 1d4 slashing or piercing damage on a hit. You can only wield simple weapons with the light property and only one at a time. Intelligence is your spellcasting ability for it.įumbling Grasp. You know one cantrip of your choice from the Wizard spell list. You gain proficiency in the Nature and Perception skill.Ĭantrip. You are considered Beast instead of Humanoid.īeastial Senses. This determines your appearance and speed.īeast. When you pick this race, choose badger, cat, eagle, hawk, lizard, owl, raven, or weasel. To use this speed, you can’t be wearing medium or heavy armor.Īwakened Form. Your base walking speed is 5 feet and you have a flying speed of 30 feet. Speed: Ground (badger, cat, lizard, weasel). The magic infusing you makes them larger than typical creatures of their species. Awakened are typically a little over 2 feet tall and weigh under 30 pounds on average. Awakened prefer to take no side unless convinced to, leaning towards neutral alignments. Most Awakened are mature after the first year awakened and live a little longer than other animals. As an animal, you mature at a far different rate than most other races.

5e awaken familiar

Your Intelligence score increases by 2, and your Dexterity score increases by 1.Īge. Male Names: Bodram, Demesk, Fren, Gosem, Hugin, Iep, Kindroth, Lathyll, Tiew, Vaalyun, Zunodįemale Names: Ayda, Che, Daethie, Fren, Gosem, Lonal, Nuruh, Mai, Shadil, Vaeri, ZachiĪwakened tend to have similar traits among each other no matter their awakening.Ībility Score Increase. Bumpkins, Peckers, Rose, Shadow, Wolfsbane, Zadie Pet Names: Belle, Drake, Fluffles, Kaya, Littlefoot, Mr. Awakened NamesĪwakened take names from those who influenced them or from humanoids they've had a particular bond with and tend to have a pet name from their companion. A few are even known to be accomplices to those in more unsavoury practices, such as assassination and thievery. Others may aid druids and rangers in their quest to protect the wilds, while others are beholden to the divine. They live among them or help with arcane practices, which they find they have a strong attunement too. Instead they take residence with humanoids they meet and befriend. They may take time to explore these new experiences and form bonds with humanoids from all walks of life.Īwakened rarely form communities together due to their small numbers. After being awakened, new experiences are abound for them. Assistants and ExplorersĪwakened are eager to learn and explore the world. Whether of feather, fur, or scale, Awakened have a glint of wonder in their eyes that match their attitude towards things as they wander around the vast new worlds now open to them. Despite still being quite small compared to most races, Awakened stand nearly 3ft tall and barely weigh more than 50 pounds on average. Small in Size, Large in MindĪn Awakened is nearly indistinguishable from normal animals, nearly.

#5e awaken familiar full

Aiding those they meet or who can win their trust first, an Awakened is a powerful ally to have in a world full of dangers with their loyal nature. After their minds are awakened through powerful magic, experimentation, or a stroke of luck, Awakened are introduced to customs they never knew and people they may have never met. Curious and changed compared to their wild brethren, Awakened are brought into a world they thought they understood from the moment of their awakening.














5e awaken familiar